Canvas:onPaint() event


This event is fired when the Canvas is about to be redrawn, at a frequency of 30 times per seconds. This event occurs only when the Canvas.sync property is set to true.

During this event, all drawing operations occur on the internal backbuffer. When this function returns, the Canvas object will swap it to display it. So there is no need to call the Canvas.flip() method.

Return value

This event returns no value.

Example

local ui = require "ui" require "canvas" -- create a simple Window local win = ui.Window("Canvas:onPaint() sample", 640, 480) -- create a canvas and center it local canvas = ui.Canvas(win, 0, 0, 600, 400) canvas.align = "all" -- set the onPaint() event handler to draw on the canvas function canvas:onPaint() -- clears the canvas backbuffer with white color canvas:clear(0xFFFFFFFF) -- prints text canvas:print("Hello World !", 10, 10) end win:show() -- update the user interface until the user closes the Window repeat ui.update() until not win.visible